
GAMES
I have worked as a process adviser and concept writer, allowing creative teams to shape their ideas. I am currently working on several creative game and fiction projects. I think this is important to inform my critical thinking.
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I began my Ph. D. with a critical reflection on my work on Elite: Dangerous, the computer game produced by Frontier Developments and have continued it by working on Chaos Reborn from Snapshot Games. Since then, I have worked on other computer games and deigned a variety of different game based experiences for different research projects.
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Games are very much part of how I look at simulation, narrative and effect.
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More recently, I have been working with the Aldiss family to develop the Aldiss award, which will celebrate games and books for their imaginative qualities.

Phoenix Point
I worked as co-lead writer on Phoenix Point from 2017 to 2019. As well as working on the game narrative, I developed a variety of short stories about the mythos. You can find them on the Phoenix Point website.
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Chaos Reborn
From 2014 to 2016 I worked with Snapshot Games on Chaos Reborn. I produced a tie in fiction novel and The Loremaster's Guide, a source book for the computer game that explains the history of this fantasy world.
You can read the guide here.
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Elite Dangerous
My work on Elite Dangerous started with researching all of the previous Elite and Frontier games, compiling an historical account of the fiction, from present day, to 3300 AD. The beginning of the new game.
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Later, I worked on drafting six guidebooks, used by all the official fiction writersto inform their novels and short stories. These were the Federation, The Empire, The Alliance, The Corporates, Covert Operations and The Old Worlds. The drafts were submitted to Frontier CEO David Braben and Elite Dangerous Executive producer Michael Brookes. I then moved on to write Elite: Lave Revolution.

Solemn Vale
I worked for Dirty Vortex and I was the main editor on the Solemn Vale RPG and also edited the Summer of Strange supplement. This is a horror RPG sent in Cornwall in the fictitious town of Solemn Vale.
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You can find out moe about Solemn Vale and the Weird Abacus RPG system here.
Away Team
Away Team is a Science Fiction boardgame created by myself and fellow Lave Radio host, John Stabler for 3-6 players. The game uses a hybrid mode of boardgame discovery and computer generated narrative scenarios. The Alpha test box phas been tested exensively and I will be developing the project further in the coming months.

The Aldiss Award
A new international award that will celebrate games and books as equal texts of imaginative literature. The first Aldiss award winner will be announced in 2025.
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For more information on the Aldiss Award, pleae click here to go to the website.







